1. Identify a fitness theme and design appropriate fitness stations to enhance various health skill related components of fitness.
- I would do Disney theme. The first station would be a CARS theme. I would have students acting like they are the cars in the movie. I would set up a track around the gym. The students would have to do a certain motor skill when announced on the track.
- My next station I would have kids act like they are Mr. Incredible. They would act like strong super heros. The station would have walking push ups, and sit ups to increase their strength.
- The final one would be a tarzan. The students would have to do various rope sections. One could have students doing various jump rope activities.
2. Identify people that are famous for use of imagination and creativity such as Einstein, Picasso, and Bach.
- I believe that Walt Disney was big on imagination. Creating characters like he did took a lot of creativity, and requires children to use their imagination. Also, Dr. Seuss seemed to be big on imagination. In all of his books, they mostly make you think. They are also very creative.
3. Design a rubric for assessing the acting-out inanimate objects by students in small groups as described in the activity close of this lab.
- Out of 4 points:
- Student has a role in the activity. 1 2 3 4
- A 4 would if the students take part in the whole activity. A 3 would be if the students take part in the activity, but lack enthusiasm. A 2 would be if the students occasionally take part in the lesson, but focus their attention somewhere else. A 1 would be the student is off task with the activity, and refuses to take part.
- Actions and sounds are as realistic as possible. 1 2 3 4
- A 4 would be if the sounds are appropriate to the action being performed. A 3 would be if the actions are correct, but can't correctly connect with the sound. A 2 would be if the sounds are patchy, and don't match the action. A 1 would be if the actions are incorrect with the sound, or students lack the use of sound but do the actions correctly.
- Students properly display the affective and cognitive domains. 1 2 3 4
- A 4 would be if the students think about the action, and can interact with fellow students to do the action. A 3 would be if the students think about the action, but does not always interact with fellow students. A 2 would be if students think about action, but have no communication with students. A 1 would be if the students don't spend anytime thinking about the action, and don't communicate but still show the concept of doing the action correctly.
- Most of students are able to guess the object correctly. 1 2 3 4
- A 4 would be if the students get the object correct. A 3 would be if students guess the object correctly with limited help. A 2 would be students need significant help to guess the object. A 1 would be if the class needs to be talked to during the action, but eventually can guess the object.